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Glory II: Across the Rappahannock

#6559BGG ↗

2002 · 1-2 players · 360min · weight 2.79 · 162 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
6559
Name
Glory II: Across the Rappahannock
Year
2002
Rank
12014
Min players
1
Max players
2
Playing time
360
Min playtime
360
Max playtime
360
Avg weight
2.7917
Num weights
24
Bayes avg
5.56142
Average
6.57469
Users rated
162
Num owned
635
Wanting
25
Wishing
59
Num comments
102
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Chit-Pull SystemHexagon GridMovement PointsMultiple MapsRatio / Combat Results TableZone of Control
Categories (2)
American Civil WarWargame
Description (1464 chars)

Glory II: Across the Rappahannock (AtR) is the second game in GMT's acclaimed American Civil War series, Glory. Glory presents a brigade-level system that highlights ease and speed of play with solid historical insight. Across the Rappahannock revises the original design to make all of those features even better. And it is still a game that can be played, and played well, by solitaire gamers. Across the Rappahannock still features GMT's unique chit activation mechanic, which provides a great deal of play tension, as the commanders never quite know what is going to happen next. However, new command and combat mechanics make the game even more fun. Best of all, these new mechanics are not only retro-fitted to the original Glory, but Glory II: AtR provides all the counters necessary to play the battles in the original Glory game (Manassas and Chickamauga) with the new rules! Across the Rappahannock brings you two of the biggest battles in the Civil War; battles that have received scant attention from the hobby: Fredericksburg, with Burnside's frontal assault across the river against a heavily defended Confederate position, and Chancellorsville, the biggest battle in the entire war. And, while the full game of the latter battle uses 3 maps and a lot of your time, there are two standard one-map battles and three smaller scenarios highlighting engagements within the bigger battles that use few counters and take only a couple of hours to play!

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.