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Hastings, 1066

#6021BGG ↗

1987 · 2-2 players · 300min · weight 2.53 · 124 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
6021
Name
Hastings, 1066
Year
1987
Rank
12960
Min players
2
Max players
2
Playing time
300
Min playtime
300
Max playtime
300
Avg weight
2.5294
Num weights
17
Bayes avg
5.55185
Average
6.72581
Users rated
124
Num owned
544
Wanting
8
Wishing
20
Num comments
98
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Dice RollingHexagon GridLine of SightMovement PointsSimulation
Categories (2)
MedievalWargame
Description (785 chars)

First published in Strategy & Tactics magazine #110, Hastings, 1066 is a tactical simulation of the confrontation between William the Bastard, Duke of Normandy, and King Harold Godwineson of Wessex... a battle that forever changed the face of the world, as the victor became King. The game includes a 12 page rulebook, 200 counters and a 22"X34" mapsheet, which includes player displays, charts, and tables. The Norman's objective was to reach and take London. Harold's army blocked the only road. If the Norman player controls all of the road hexes on Senlac Hill, they win a Strategic victory. The Normans also win if they can eliminate all of the Saxon housecarle units. If neither of these victory conditions occur by the end of the second assault phase, the Saxon player wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.