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A Week In Hell: The Battle of Hue

#60029BGG ↗

2010 · 1-1 players · 240min · weight 2.41 · 144 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
60029
Name
A Week In Hell: The Battle of Hue
Year
2010
Rank
9935
Min players
1
Max players
1
Playing time
240
Min playtime
240
Max playtime
240
Avg weight
2.4062
Num weights
32
Bayes avg
5.5895
Average
7.04896
Users rated
144
Num owned
573
Wanting
44
Wishing
150
Num comments
108
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Area Majority / InfluenceArea MovementChit-Pull SystemSecret Unit Deployment
Categories (3)
Modern WarfareVietnam WarWargame
Description (641 chars)

A Week in Hell is a solitaire wargame at the platoon level. It retraces the fighting of five USMC companies for the liberation of downtown Hue from January 31 to February 6, 1968. A Week in Hell simulates combat where the player controls marines attempting to take control of almost the entire map and rendezvous with units entrenched at the northern edge of the map. Units begin game off-board, and the games is divided into seven turns (which each has 10 phases), each turn representing one day of fighting. A unit can either fight or move, and after it has defeated an enemy unit it needs to stay one turn in the same spot to "mop up".

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.