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The Battle for Cassino: Assaulting the Gustav Line, 1944

#5996BGG ↗

1978 · 2-2 players · 240min · weight 3.16 · 174 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
5996
Name
The Battle for Cassino: Assaulting the Gustav Line, 1944
Year
1978
Rank
27557
Min players
2
Max players
2
Playing time
240
Min playtime
240
Max playtime
240
Avg weight
3.1579
Num weights
19
Bayes avg
5.49119
Average
5.45017
Users rated
174
Num owned
781
Wanting
1
Wishing
19
Num comments
164
Fetched at
Wed Apr 29 2026 05:47:32 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Dice RollingEventsGrid MovementHexagon GridLine of SightMovement PointsRatio / Combat Results TableSimulation
Categories (2)
WargameWorld War II
Description (947 chars)

The Battle for Cassino: Assaulting the Gustav Line, 1944, is a two-player company/platoon level simulation of the third Allied attack on the German Gustav Line around Cassino which occurred in March, 1944. The game was first published in Strategy & Tactics magazine #71. The game makes extensive use of Artillery and, because Cassino Abbey was at the top of a hill, there are extensive elevation and line-of-sight rules. If the Germans do not have a unit counter in Cassino Abbey after 17 game turns, the Allies win. If the German player has a unit in Cassino Abbey AND the Continental Hotel, the German player wins. If neither of these conditions exist, victory is then determined by Allied casualties. Game Scale: Turn: 6 Hours Hex: 54 yards / 50 meters Units: Platoons and Companies Game Inventory: One 22 x 35" full-color mapsheets One dual-side printed countersheet (200 1/2" counters) One 12-page Cassino rules booklet One 6-sided dice

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.