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Storm Over Normandy

#58625BGG ↗

2015 · 2-2 players · 180min · weight 2.19 · 131 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
58625
Name
Storm Over Normandy
Year
2015
Rank
9648
Min players
2
Max players
2
Playing time
180
Min playtime
180
Max playtime
180
Avg weight
2.1875
Num weights
16
Bayes avg
5.59476
Average
7.2771
Users rated
131
Num owned
521
Wanting
34
Wishing
87
Num comments
81
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Area-ImpulseEventsSimulation
Categories (2)
WargameWorld War II
Description (1630 chars)

June 6th 1944: American, British and Canadian forces landed at dawn in Normandy, intent on starting the operation that would help end the war on the West Front. Storm Over Normandy uses the Area Move system introduced in MMP's hit games Storm Over Stalingrad and Storm Over Dien Bien Phu. The game focuses on the landings on the five beaches “Sword”, “Juno”, “Gold”, “Omaha”, “Utah”, plus the Allied paratrooper operations, and the German response over the first week of the battle. The entire game can be played in less than 3 hours. The game features the use of cards to augment game play, allowing specific chrome to be added to the game without additional rules overhead. The rules are similar in length and complexity to those seen in Storm Over Stalingrad, and contain many examples of play, with modifications to the system made to represent the scale and nature of the operation. Game Scale: Turn: 1 day Unit: Battalion to Brigade Game Inventory (Special Opes #06 edition): One 22 x 34" full-color mapsheet One dual-side printed countersheet (228 1/2" & 5/8" counters of which only 122 1/2" & 67 5/8" are for this game) One 12-page full–color Storm Over Normandy rulebook Fifty Four Tactical Cards (27 cards per side) The game requires 4 six-sided dice that are not included. Game Designer: Ken Dunn and Nick Richardson Game Developer: Brian Youse Graphics and Layout: Nicolas Eskubi, Nick Richardson, and Brian Youse Storm Over Normandy (English edition) is included in the Summer 2015 issue (Issue #6) of Special Ops magazine.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.