2003 · 2-5 players · 60min · weight 1.33 · 124 ratings
BGG raw
Description (959 chars)
Polterdice is set in a haunted mansion in which treasures have been stashed away by ghosts. Players move their men ("meeples", if you will) up sets of stairs hoping to be the first to reach the top of the staircase. Which staircases you can move up and how much you can move are determined by rolling 8 dice and combining them into pairs. When one of a player's men reaches the top of a staircase, he gets treasure as well as the option of challenging the Polterdice (ghosts of the former inhabitants of the mansion whom you must "capture" for additional treasure) for more money. If he loses the challenge, it goes to the next player on the staircase and so-on until someone wins or everyone loses. The key mechanic is deciding how to "spend" your dice rolls on which men in which part of the mansion. The designers note that the game is inspired by Can't Stop, and is therefore dedicated to Sid Sackson (who died during the production of the title).
LLM v2 (wide)
Not yet enriched at v2 (wide pass).
LLM v3 (deep)
Not yet enriched at v3 (deep pass).
LLM v4 wide (controlled-vocab primitives)
Not yet enriched at v4 (wide pass).
LLM v4 deep (archetype fit)
Not in the v4 deep-pass top-20% slice.