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Matanikau: Battles on the Matanikau River, Guadalcanal, 1942

#5768BGG ↗

1993 · 2-2 players · 360min · weight 3.38 · 119 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
5768
Name
Matanikau: Battles on the Matanikau River, Guadalcanal, 1942
Year
1993
Rank
12424
Min players
2
Max players
2
Playing time
360
Min playtime
360
Max playtime
360
Avg weight
3.375
Num weights
16
Bayes avg
5.55704
Average
6.72311
Users rated
119
Num owned
570
Wanting
8
Wishing
37
Num comments
71
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Dice RollingHexagon GridSimulation
Categories (2)
WargameWorld War II
Description (1254 chars)

Matanikau - Battles on the Matanikau River, Guadalcanal, 1942 recreates the epic battles of the 5th and the 7th Marine Regiments along the Matanikau River in the fall of 1942 between the US Marines and the forces of Imperial Japan. The Japanese are attempting to establish a position from which they can launch further attempts to capture Henderson Field. The Marines are trying to expand the perimeter around Henderson Field far enough so as to deny the Japanese any decent staging area for attacks against that airbase. Using The Gamers 3rd edition Tactical Combat Series (TCS) rules, this first ever TCS game set in the Pacific theater features Banzai charges, vicious night attacks, Higgins Boat, naval and air support, as well as the redoubtable 'Chesty' Puller. Game Scale: Game Turn: 20 minutes Hex: 125 yards / 114 meters Units: Infantry platoons, individual vehicles Game Inventory: One 22 x 34" full color maps Three dual-side printed countersheets (700 1/2" counters) One 28-page TCS version 3.0 specific rulebook One 12-page Matanikau specific rulebook Two 6-page TCS version 3.0 Charts & Tables folders Two Player Aid cards Two 6-sided dice Solitaire Playability: High Complexity Level: High Players: 2 or more Playing Time: 4-40 hours

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.