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Operation Mercury: The German Airborne Assault on Crete, 1941

#5751BGG ↗

1992 · 2-2 players · 360min · weight 3.50 · 122 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
5751
Name
Operation Mercury: The German Airborne Assault on Crete, 1941
Year
1992
Rank
10952
Min players
2
Max players
2
Playing time
360
Min playtime
360
Max playtime
360
Avg weight
3.5
Num weights
18
Bayes avg
5.57413
Average
7.21885
Users rated
122
Num owned
486
Wanting
29
Wishing
57
Num comments
68
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Dice RollingHexagon Grid
Categories (2)
WargameWorld War II
Description (1465 chars)

Operation Mercury: The German Airborne Assault on Crete, 1941 is a company/battalion scale game simulating the battle between Germany and the British/ANZAC/Greek forces on the Mediterranean island of Crete in May of 1941. The game system, based on the award winning Series: Operational System (GMT) which first appeared in Operation Shoestring: The Guadalcanal Campaign, 1942 and Air Bridge to Victory: Operation Market-Garden, 1944, allows for multiple combat options. The system also takes into account unit morale and efficiency as well as formation strength when resolving combat. Game Scale: Game Turn: 8 hours Hex: 0.93 miles / 1.5 kilometers Units: Company to Battalion Game Components: 40 page Rulebook 8 Player Aid Cards (x3 dual-sided,x5 single-side) Player Aid Card #1 - Convoy/Campaign Game Victory Point Schedule(dual-sided) Player Aid Card #2 - Paradrop & Amphibious Landing Table/Naval Attack Table(dual-sided) Allied Campaign Options/German Campaign Options(dual-sided) Allied Naval Display(single-side) German Air Operations Display(single-side) Allied Setup Card(single-side) German Setup Card(single-side) Allied Naval Setup Card(single-side) 2 full color map-sheets- 22 x 34" 2 dual-side countersheets (480 1/2" counters) 10-sided die Solitaire Playability: Very High Complexity Level: Medium Players: 2 or more Playing Time: 8-15 hours

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.