1985 · 1-2 players · 120min · weight 1.76 · 68 ratings
BGG raw
Description (951 chars)
Europe at War simulates the complete World War II in Europe, from 1941 onwards, using only three pages of rules and uses the same basic game system as the introductory level War at Sea. John Edwards expanded the design to fight the entire war. The game consists of a large three panel area map of Europe, counters for each of the participants (basic troops, armor, aircraft, naval units, and leaders), and a dice. Control of certain map areas is important for production, which is the first action done in the sequence of play. Players then alternate moving units, in a strict order, and have combat. Combat is simultaneous. One die is rolled for each attacking and defending unit... each roll of 6 scores a 'hit'. Losing player chooses either an aircraft/armour unit or rolls a die for army/leader losses. The winner is the player who is first to eliminate the opposition's top two leaders. (Allies: Churchill, Stalin; Axis: Hitler, Goering)
LLM v2 (wide)
Not yet enriched at v2 (wide pass).
LLM v3 (deep)
Not yet enriched at v3 (deep pass).
LLM v4 wide (controlled-vocab primitives)
Not yet enriched at v4 (wide pass).
LLM v4 deep (archetype fit)
Not in the v4 deep-pass top-20% slice.