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Air Bridge to Victory: Operation Market-Garden, 1944

#5700BGG ↗

1990 · 2-4 players · 240min · weight 3.35 · 163 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
5700
Name
Air Bridge to Victory: Operation Market-Garden, 1944
Year
1990
Rank
13096
Min players
2
Max players
4
Playing time
240
Min playtime
240
Max playtime
240
Avg weight
3.3462
Num weights
26
Bayes avg
5.55071
Average
6.30951
Users rated
163
Num owned
690
Wanting
4
Wishing
24
Num comments
94
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Dice RollingHexagon Grid
Categories (2)
WargameWorld War II
Description (1195 chars)

Air Bridge to Victory covers all of Operation Market-Garden at a scale of 1/2 day per turn, 1 mile per hex and units at battalion level. Game Features Innovative combat resolution, integrating maneuver combat, close assault, artillery bombardment, assault engineers, and air support into one easy-to-use system Bridge-blowing and repair Initiative rules reflecting the ebb and flow of the battle Easy to play introductory scenario Tournament scenario highlighting the Battle for Arnhem Grand campaign game on the breakout of the British XXX Corps to relieve the 1st Airborne Automatic Victory conditions which make each game different from the last Contents: 300 die-cut Counters 1 22"x34" Mapsheet 1 22"x17" Mapsheet 16 page Rule/scenario book 1 Player aid card (the box states 4 but this is a misprint - the charts & tables are on the map sheets) 1 ten sided die Time Scale: 1/2 day per game turn Map Scale: 1 mile per hex Unite Scale: Battalion Players: One-to-Four Playing Time: 5-20 minutes for introductory scenario 2-3 hours for tournament scenario 4-10 hours for campaign game Complexity: Medium Solitaire Suitability: Medium

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.