1995 · 1-10 players · 240min · weight 4.11 · 230 ratings
BGG raw
Description (1035 chars)
Second of J.D. Webster's World War II air combat wargames Fighting Wings series. Tactical WW2 Air Combat game with mechanics upgraded from Over the Reich (first game in series). Focuses on air to air and air to ground combat during the Battle of Britain with some before (Battle of France) and some afterward (Western Europe through 1942). Mechanics are based on fairly realistic energy physics. Aircraft capabilities modeled closely on differences between the performance of the aircraft. A turn represents 4.1 seconds; a hex represents 100 yards. The game system is more complex than the other games of this type of combat such as Mustangs or Dauntless/Air Force Dauntless Expansion Kit. The system includes an operational scale to handle flying an entire mission. With Achtung long OOP, if you'd like to get into the Fighting Wings system with a good on-ramp, check out the Kickstarter from Against the Odds. "Tiger Wings" covers early air combat in the Pacific. Funded in 2 hours, it is clicking off great stretch goals.
LLM v2 (wide)
Not yet enriched at v2 (wide pass).
LLM v3 (deep)
Not yet enriched at v3 (deep pass).
LLM v4 wide (controlled-vocab primitives)
Not yet enriched at v4 (wide pass).
LLM v4 deep (archetype fit)
Not in the v4 deep-pass top-20% slice.