1979 · 2-4 players · 60min · weight 1.33 · 176 ratings
BGG raw
Description (1085 chars)
Each player is an innkeeper, signing in and checking out guests as directed by the cards and the die. He tries to improve the standard of his hotel from Economy to Luxury, thereby attracting more guests and higher room rates. Players start with $7,500 and an empty hotel (consisting of two floors of four rooms each: one single, one double, and two suites). A player begins each turn by selecting three guests from the plastic "People Popper" and check them in to his hotel. If he doesn't have the required space, the guest moves clockwise around the board to one of his opponents. A die is then rolled and the player does the action of the square he lands on. This could mean checking out his guests, staying at another hotel, or getting a random event. A hotel may be upgraded in stages from Economy to Luxury by paying an upgrade fee. Every step increases the rates that are paid by each guest. There is a little skill in deciding how your guests fit into your hotel, but otherwise the game is driven by the roll of the die. The first player to make $500,000 wins the game.
LLM v2 (wide)
Not yet enriched at v2 (wide pass).
LLM v3 (deep)
Not yet enriched at v3 (deep pass).
LLM v4 wide (controlled-vocab primitives)
Not yet enriched at v4 (wide pass).
LLM v4 deep (archetype fit)
Not in the v4 deep-pass top-20% slice.