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Sky Galleons of Mars

#5559BGG ↗

1988 · 2-6 players · 120min · weight 2.29 · 189 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
5559
Name
Sky Galleons of Mars
Year
1988
Rank
9771
Min players
2
Max players
6
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
2.2917
Num weights
24
Bayes avg
5.59255
Average
6.86825
Users rated
189
Num owned
594
Wanting
30
Wishing
86
Num comments
90
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
BiasCritical Hits and FailuresDice RollingHexagon GridMovement PointsPlayer EliminationScenario / Mission / Campaign GameThree Dimensional MovementVariable Player Powers
Categories (4)
Aviation / FlightMiniaturesScience FictionWargame
Description (1281 chars)

Sky Galleons of Mars is a board game set in the fantasy Victorian era of space exploration. It is essentially the tactical ship combat game for the "Space: 1889" role-playing system. The game has a lot of mechanics that are similar to Star Fleet Battles and Interceptor. It has a distinct 'naval' feel about it though... think of a game like Wooden Ships & Iron Men, with altitude thrown into the mix. The game is played in turns of three phases. In the Initiative Phase, players form or disband boarding parties and change crew assignments. They also roll dice to see who becomes the First Player that turn. Two Movement/Fire Phases follow. The moving player moves all of his vessels, both players fire (depending on range, weapon, etc.), damage is taken, then the second player repeats the full move/fire action. Two large hex, beautifully rendered maps are included in the game to accomodate detailed plastic ships. The rules are broken into two parts: Basic (the game at its simplest level with basic rules for moving, firing, taking damage, etc.) and Advanced (adds more detailed rules such as: ramming and grappling, towing, small arms, crew quality, etc.). Also included are seven Scenarios and rules for a Campaign game. Replaced by Ironclads And Ether Flyers

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.