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Orcwars

#5231BGG ↗

1988 · 2-4 players · 150min · weight 2.11 · 60 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
5231
Name
Orcwars
Year
1988
Rank
23638
Min players
2
Max players
4
Playing time
150
Min playtime
120
Max playtime
150
Avg weight
2.1111
Num weights
9
Bayes avg
5.50697
Average
5.81667
Users rated
60
Num owned
153
Wanting
3
Wishing
11
Num comments
30
Fetched at
Wed Apr 29 2026 05:40:04 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Area Majority / InfluenceArea MovementDice RollingSimulationThree Dimensional MovementVariable Set-up
Categories (5)
EconomicFantasyPoliticalSpies / Secret AgentsWargame
Description (954 chars)

From the rules: This game is a humorous simulation of the Great Orc Wars, when the 10 Tribal Chiefs of the Known World attempted (in vain) to unite their humanoid hordes for control of the caravan routes and supremacy over the neighboring human and elven realms. From two to four people are required, each representing a Tribal Coalition. Whenever one of the following victory conditions is achieved, the game ends and a winner is declared: 1) A Tribal Coalition with five or more chiefs on the board at the end of any Game Turn wins a political victory. 2) A Tribal Coalition wins a military victory by controlling 12 or more fortresses and/or territories at the end of any Game Turn. 3) A Tribal Coalition with 35 or more gold points in Hand at the end of any Game Turn wins an economic victory. Published in Dragon Magazine #132, with clarifications in Dragon Magazine #134 and the final version was published in the D&D Module The Orcs of Thar.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.