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King's Court

#5157BGG ↗

1986 · 2-2 players · 20min · weight 1.71 · 236 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
5157
Name
King's Court
Year
1986
Rank
10171
Min players
2
Max players
2
Playing time
20
Min playtime
20
Max playtime
20
Avg weight
1.7143
Num weights
14
Bayes avg
5.58593
Average
6.66678
Users rated
236
Num owned
566
Wanting
20
Wishing
93
Num comments
98
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Grid Movement
Categories (1)
Abstract Strategy
Description (611 chars)

The board is 8x8 with the squares rotated 45 degrees. The central 4x4 area forms the King's Court. The starting setup places the green and orange pieces on the 48 squares surrounding the Court. The opening moves have both players enter a piece onto the Court from opposing sides (no jumping yet). From that point on, a piece must be present on the Court at all times --otherwise the player loses. Pieces move as in Checkers except they all move as Kings (no restrictions on direction). Jumps are again as in Checkers, except that you can jump your own pieces as well (without capturing them, of course).

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.