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Flashpoint: Golan – The Fifth Arab-Israeli War

#5042BGG ↗

1991 · 2-2 players · 360min · weight 3.73 · 184 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
5042
Name
Flashpoint: Golan – The Fifth Arab-Israeli War
Year
1991
Rank
8969
Min players
2
Max players
2
Playing time
360
Min playtime
360
Max playtime
360
Avg weight
3.7308
Num weights
26
Bayes avg
5.60835
Average
7.20516
Users rated
184
Num owned
697
Wanting
16
Wishing
57
Num comments
106
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Hexagon Grid
Categories (2)
Modern WarfareWargame
Description (1510 chars)

Flashpoint: Golan is a game about a possible fifth Arab-Israeli war. It uses a highly interactive sequence of play. The map contains the Golan Heights and the surrounding area. The major combatants are; Israel, Syria and Jordan with possible intervention by US or Soviet Union forces. Catalogue Description. The Middle East Is home to some of the largest, most heavily-armed, and politically influential military forces on the planet- and is also a seething mass of national, religious and ethnic animosities, where conflict Is always likely, and likely to command international attention (and involvement). This simulation lets you explore the most likely of these hypothetical conflicts, a fifth Arab-Israeli war, on Israel's northern and eastern borders. Parameters of the conflict are determined by the Scenario Generation System in a random, yet logical, fashion; a scenario will thus rarely start under the same conditions as one already played. Two conventional, set-piece Campaign scenarios are also provided, while five Battle scenarios act as an introduction to the game system. FLASHPOINT: GOLAN accurately depicts the intense, rapid pace of modern air-land warfare with a highly interactive sequence of play wherein each enemy move or action can be detected and immediately reacted to. A medium-complexity game with moderate solitaire suitability, this game features 780 counters representing regiments, brigades and battalion size units; two 22x32" full-color mapsheets; rules and playing aids.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.