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Snit Smashing

#5012BGG ↗

1977 · 2-4 players · 60min · weight 1.53 · 142 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
5012
Name
Snit Smashing
Year
1977
Rank
25226
Min players
2
Max players
4
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
1.5263
Num weights
19
Bayes avg
5.50161
Average
5.58317
Users rated
142
Num owned
422
Wanting
6
Wishing
16
Num comments
75
Fetched at
Wed Apr 29 2026 05:43:05 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Dice RollingHexagon Grid
Categories (1)
Fantasy
Description (1153 chars)

A very simple game in which players compete to reproduce as many Snits as possible, while smashing the other players' Snits with the Bolotomus. Each player plays both a tribe (21 chits of his colour, of which 4 are randomly selected for each run) of Snits, emerging from the sea (one end of the map), racing (each counter is marked with a speed in hexes) to the cover of the Snandergrab (a big counter/tile covering 7 hexes), and a Bolotomus (a large bored creature represented only by the Smash! counter denoting the hexes where it hopes to crush Snits). Movement of Snits, and location on the Bolotomus' Smash! are secretly written down, and simultaneously revealed. Once under the Snandergrab (Snits who survive 9 game turns but didn't make it there are placed under anyway), Snits reproduce (3 more counters are added per survivor), and they all race back to the sea, imperiled by the Bolotomus again. A second reproductive run follows, then the winner is judged by the greatest number of surviving Snits. Published in The Dragon Magazine #10. Errata published in The Dragon Magazine #11. A revised version of the game was published in Snits!.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.