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Warzone (Second Edition)

#4978BGG ↗

1998 · 2-8 players · 240min · weight 2.93 · 158 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
4978
Name
Warzone (Second Edition)
Year
1998
Rank
12123
Min players
2
Max players
8
Playing time
240
Min playtime
90
Max playtime
240
Avg weight
2.9333
Num weights
15
Bayes avg
5.56035
Average
6.64522
Users rated
158
Num owned
310
Wanting
8
Wishing
19
Num comments
50
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Action PointsDice RollingVariable Phase Order
Categories (4)
HorrorMiniaturesScience FictionWargame
Description (774 chars)

Warzone (second edition) was an effort to even out some of the excesses from Warzone 1st edition but keep the squad-based flexible feel of Warzone (as compared to, say, Warhammer 40k). It used the standard setup, army lists, actions for units, and stats like most of the Sci-Fi wargames of the time. The real departures were a one-shot, one-armor save mechanics (unlike roll to hit, wound, armor save, save as in 40k) and flexible movement that had the two players alternate between armies rather than move all of one army at a time. This edition was distinguished by particularly purple prose in the world view section, excellent art accumulated from the Mutant Chronicles universe so far, and a generic feel to the squads and characters. Re-implements: Warzone

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.