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Fun City Game

#4909BGG ↗

1987 · 2-4 players · 60min · weight 1.23 · 145 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
4909
Name
Fun City Game
Year
1987
Rank
22274
Min players
2
Max players
4
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
1.2308
Num weights
13
Bayes avg
5.51098
Average
5.7451
Users rated
145
Num owned
384
Wanting
5
Wishing
22
Num comments
68
Fetched at
Wed Apr 29 2026 05:43:34 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Roll / Spin and Move
Categories (1)
Real-time
Description (1153 chars)

Players compete to race all over the board to locations like the Bowl-A-Gnome and the Super Duper Market and collect points. Use special movement cards, dice rolls, the bus, taxi, or even shortcuts through stores to get there first and claim your reward! Just make sure that you get there before it closes (as indicated on the super-snazzy 3D bank clock!), or you're out of time, and out of luck! Each player has a hand of 3 Crazy Cards to modify their movement and combines them with their dice roll to move along any number of paths through the city streets, in an effort to reach one of the 4 Fun City Cards active at any one point in time. Each turn, the bank clock advances by either 10 or 20 minutes, and occasionally the SLOG (Somebody's Little Old Grandmother) will pop up, allowing the first player who escorts her between the Super Duper Market and the Library to claim any of the Fun City Cards available. Each of the Fun City Cards is only available during a set timeframe, and the smaller the timeframe the more valuable it is. When the clock reaches 5:00, players tally the Fun City Cards they've collected to determine the winner.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.