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The Campaign for North Africa: The Desert War 1940-43

#4815BGG ↗

1979 · 8-10 players · 60000min · weight 4.72 · 199 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
4815
Name
The Campaign for North Africa: The Desert War 1940-43
Year
1979
Rank
18285
Min players
8
Max players
10
Playing time
60000
Min playtime
60000
Max playtime
60000
Avg weight
4.7157
Num weights
204
Bayes avg
5.52333
Average
6.3302
Users rated
199
Num owned
482
Wanting
93
Wishing
597
Num comments
196
Fetched at
Wed Apr 29 2026 05:45:20 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Dice RollingHexagon GridSimulation
Categories (2)
WargameWorld War II
Description (1509 chars)

This is a wargame like no other. While the map area (5 full size maps) has been repeated in other North Africa games, the game is detailed to a degree no other game has come close to. If using the full rules you keep track of every individual plane and pilot in the three year campaign. Each counter on the board representing a ground unit is composed of many units which are kept track of on logs. Supplies are kept track of and dispersed in a very detailed manner. From the rulebook we read how to run a game. "CNA is a logistically-oriented game, and its play requires not only a lot of attention to logistics, but, if you will, a logistically sound methodology." It is suggested that you have 5 persons per side with the following duties. Commander-in-Chief: responsible for strategic decisions and to settle intra-team disputes. Logistics Commander: In charge of all supplies. Accepts supply requisitions from the others and keeps all informed of supply shortages. Is in charge of supply dumps, Third line trucks and some second line trucks and is in charge of Naval convoys. Rear Area Commander: Gets the supplies to the front. In charge of security, reserves, prisoners and construction. Air Commander: In charge of all planes and pilots. Is responsible for planning air missions and deployment of air bases. Front-line Commander: Executes all attacks and troop movements in the front line. Helps with coordinating defensive efforts. Playing time with 10 players is listed at 1200 hours.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.