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Der Herr der Ringe: Die Zwei Türme – das Kartenspiel

#4780BGG ↗

2002 · 2-5 players · 30min · weight 1.96 · 211 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
4780
Name
Der Herr der Ringe: Die Zwei Türme – das Kartenspiel
Year
2002
Rank
18470
Min players
2
Max players
5
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.9583
Num weights
24
Bayes avg
5.52274
Average
5.81635
Users rated
211
Num owned
554
Wanting
10
Wishing
34
Num comments
64
Fetched at
Wed Apr 29 2026 05:37:09 GMT+0000 (Coordinated Universal Time)
Categories (4)
Card GameFantasyMovies / TV / Radio themeNovel-based
Description (1482 chars)

Der Herr der Ringe: Die Zwei Türme – das Kartenspiel is the second of the German Lord of the Rings movie tie-in games. The Hobbits Frodo, Sam, Merry, and Pippin continue their journey. On their way through Middle Earth, they meet allies who help them to master new adventures. Step by step they pass the dangerous towers of the dark enemies. Each Location holds new challenges and requires strength, wisdom, endurance, or determination. The game proceeds over six rounds. Each round consists of two consecutive phases: 1. Movement phase: The Marker moves over a Path card. On the path to the individual locations, the players collect Character and Gandalf cards. 2. Scoring phase: The Marker reaches a Location. Here, each player plays, all at once, as many cards face-up in front of himself as he wishes or he passes. After all players have done this, scoring occurs. Players compare the total number of their played cards. Only cards displaying the characteristic of the current Location card and Gandalf cards played in the column with the matching characteristic are counted. Whoever has the most cards of the appropriate type takes the highest point tile at that Location and the Ring (he is the start player for the next round). The player with second-most cards of the appropriate type takes the next highest point tile and so on - the player with the fewest matching cards gets nothing. The player who has earned the most points by the end of the game wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.