← all games

INWO SubGenius

#4671BGG ↗

1998 · 2-4 players · 120min · weight 2.65 · 225 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
4671
Name
INWO SubGenius
Year
1998
Rank
14073
Min players
2
Max players
4
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
2.65
Num weights
20
Bayes avg
5.54366
Average
6.09333
Users rated
225
Num owned
666
Wanting
11
Wishing
43
Num comments
87
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Variable Player Powers
Categories (4)
Card GameHumorPoliticalScience Fiction
Description (743 chars)

The object of INWO is to control the world. You start with a single "Church of the SubGenius" card, representing your own faction of the Church. During the game, you take over other Group cards. They are added to your Power Structure as your puppets - unless a rival takes them from you. You can use Plot cards to advance your own position or harass your opponents. You may win by controlling enough groups, or by fulfilling the special goal of your own Illuminati, or by meeting the objectives on a Goal card, or, of course, by crushing all of your rivals! Thus, you prove that YOU are the True Church, and the others are deluded posers. This is not a collectible card game. It is a stand-alone game that may be added to INWO or vice versa.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.