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The White Castle Duel

#438936BGG ↗

2025 · 2-2 players · 40min · weight 2.85 · 886 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
438936
Name
The White Castle Duel
Year
2025
Rank
2595
Min players
2
Max players
2
Playing time
40
Min playtime
20
Max playtime
40
Avg weight
2.8485
Num weights
33
Bayes avg
6.11125
Average
7.8758
Users rated
886
Num owned
3221
Wanting
107
Wishing
938
Num comments
180
Fetched at
Sat May 02 2026 15:54:45 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Action DraftingEnd Game BonusesIncomeMulti-Use CardsOpen DraftingVariable Set-upWorker Placement
Categories (2)
EconomicMedieval
Description (884 chars)

Following the arrival of the Portuguese in Japan, daimyos competed for control of foreign trade and technology. Himeji Castle, a symbol of feudal power, became a strategic center for clans seeking to gain influence. In The White Castle Duel, two clans compete to exert their influence in the White Heron's court, managing resources and building engines. On each turn, you will use their lamp tokens to obtain resources and activate actions. Among the actions available, you can buy and upgrade influence cards, place clan seals on gardens and training grounds, move your courtier between circles of influence, or trade with the Portuguese. These actions will allow you to accumulate a series of icons — flags, katanas, kabutos, and origami figures — that will reward you with points, and whoever ends up with the most points wins. —description from the publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.