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Sir Ocelot's Cave

#437821BGG ↗

2025 · 2-2 players · 20min · weight 2.00 · 184 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
437821
Name
Sir Ocelot's Cave
Year
2025
Rank
26181
Min players
2
Max players
2
Playing time
20
Min playtime
20
Max playtime
20
Avg weight
2
Num weights
5
Bayes avg
5.49802
Average
5.51739
Users rated
184
Num owned
138
Wanting
8
Wishing
60
Num comments
38
Fetched at
Sat May 02 2026 17:30:40 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
End Game BonusesHidden Victory PointsPattern BuildingSet CollectionVariable Set-up
Categories (3)
Abstract StrategyAdventureFantasy
Description (1433 chars)

Sir Ocelot and Professor Penguin are exploring a newly discovered cave system and competing for precious gemstones found inside. To locate and collect gemstones, players use tools — compasses, lamps, and pickaxes — and their trusty companion's good instincts. Gemstones, geodes, celestites — the deeper the rivals go into the cave, the more valuable the treasures to be found! To set up Sir Ocelot's Cave, place the amethyst tokens for each of the three cave levels into their appropriate bag, then randomly place the level 1, 2, and 3 cave tokens on the empty spaces in the appropriate levels. Each player starts with a companion and a set of fifteen double-sided tool tokens that have different tools on opposite sides. Each turn, place one of your tokens — either tool or companion — on the game board. After placing a tool or your companion, check to see whether any cave token is "seen" on three different sides by all three tool types. If so, you claim that token by removing it from the board. If you collect a geode or a complete set of celestites, you draw a random amethyst tile from the bag matching the appropriate level. Each amethyst has a fixed value or scores based on the cave tokens you collect or the cave tokens left behind. Once both players have taken sixteen turns and placed all of their tokens, the game ends, and whoever has the more valuable collection of gemstones wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.