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Conflict

#4325BGG ↗

1940 · 2-4 players · 30min · weight 1.33 · 99 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
4325
Name
Conflict
Year
1940
Rank
28162
Min players
2
Max players
4
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.3333
Num weights
15
Bayes avg
5.48703
Average
5.20253
Users rated
99
Num owned
308
Wanting
10
Wishing
25
Num comments
85
Fetched at
Wed Apr 29 2026 05:45:45 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
AlliancesDice RollingGrid MovementRoll / Spin and MoveSquare GridStatic Capture
Categories (3)
MiniaturesModern WarfareWargame
Description (1122 chars)

In Conflict, players move various military miniatures around a symmetrical game board in an attempt to either invade the home space of an opponent or capture all of his/her units. This game has a game board, two d6, a set of rules and 48 miniatures. The miniatures are divided into sets for each colour, consisting of 2 airplanes, 4 artillery, 5 battleships and 1 anti-aircraft gun. Players start the game in their own corner with 8 miniatures. The 4 remaining miniatures are placed in a reserve. The dice are rolled and the player must move two of his/her pieces a number of spaces as indicated on the dice. Pieces can be moved in any direction but are limited in where they can move based on the particular unit. Battleships must move on water, artillery and anti-aircraft must move on land while airplanes can move on either. Rolling doubles permits an extra turn while rolling a seven gains another unit from the reserve. Pieces are captured by moving over them and a "home" space is captured by exact roll. The game ends when a player has captured all of the opponent's pieces or captures all of the home spaces.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.