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Quattro Trick-Taking

#430921BGG ↗

2025 · 3-4 players · 60min · weight 1.50 · 120 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
430921
Name
Quattro Trick-Taking
Year
2025
Rank
9435
Min players
3
Max players
4
Playing time
60
Min playtime
30
Max playtime
60
Avg weight
1.5
Num weights
2
Bayes avg
5.59853
Average
7.48025
Users rated
120
Num owned
331
Wanting
43
Wishing
146
Num comments
47
Fetched at
Sat May 02 2026 16:48:30 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Hand ManagementTrick-takingVariable Player Powers
Categories (1)
Card Game
Description (1141 chars)

In Quattro Trick-Taking, players lay their cards into shared tricks as in a normal trick-taking game, but each player has a different bidding method for scoring, so you're not necessarily fighting over the same cards throughout the round. A four-player game lasts four rounds, and in each round you'll use a different method for bidding. You can take colored chips to indicate the color of the winning card that you'll play in a trick, or you can indicate the sum of the cards that you'll collect over the entire hand. You can indicate which colors and/or ranks (even or odd) you will not use to win tricks, or you'll choose condition cards that you think you'll satisfy during the hand, such as taking two 7s or winning a trick with a 4-6, with you scoring only if you satisfy all of the chosen conditions. The deck consists of four suits, each numbered 1-12, with red always being the trump suit. Standard trick-taking rules apply, with players needing to follow suit, if possible, so the tricky part of the game is navigating the different goals that your fellow players have set for themselves and ensuring that you satisfy your bid.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.