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Kilauea

#430319BGG ↗

2025 · 2-4 players · 60min · weight 2.46 · 162 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
430319
Name
Kilauea
Year
2025
Rank
9158
Min players
2
Max players
4
Playing time
60
Min playtime
40
Max playtime
60
Avg weight
2.4615
Num weights
13
Bayes avg
5.60421
Average
7.32284
Users rated
162
Num owned
357
Wanting
29
Wishing
232
Num comments
40
Fetched at
Sat May 02 2026 16:48:08 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Area Majority / InfluenceRondel
Categories (2)
Abstract StrategyMythology
Description (1635 chars)

In KILAUEA you will represent a Mo'o, the lizard-like spirits of Hawaiian folklore, and you will build Tiki columns to worship Pele, the goddess of volcanoes. Kilauea, by David Bernal and Ferran Renalias, is a game with very simple rules, but with a scoring system that forces players to always be aware of how the number of Tikis of each color changes in each volcano area, and to manage wisely where and which ones to place in their personal island. During your turn, you will be cutting down in the forests or building Tikis, either in the volcano area or on your own Island. When the first and third forests are emptied, each volcano area will be scored by multiplying the value of each color by those you have in the corresponding area of your personal Island. But be careful! The score of each color will be in constant evolution during the game and your opponents will try to maximize their score by taking yours! The mechanics are very simple: we will move around the volcano on the same island with a rondel mechanic and, once we have reached our destination, we will be able to do one of three possible actions: - Cutting down Tikis in the Forest - Build Tiki in the Volcano - Build Tiki on our Island. At the moment the first and third forest is completely cut down, you score each area of the volcano, scoring 1 VP for each piece of the highest tiki column and 3 VPs for each piece of the rest of the columns. These points will be multiplied by the number of tikis of the corresponding color in each area of your Personal Island. In the final scoring some extra points may be scored. -description from publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.