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Malediction

#429378BGG ↗

2025 · 2-4 players · 90min · weight 2.60 · 159 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
429378
Name
Malediction
Year
2025
Rank
10031
Min players
2
Max players
4
Playing time
90
Min playtime
45
Max playtime
90
Avg weight
2.6
Num weights
5
Bayes avg
5.58796
Average
8.68616
Users rated
159
Num owned
272
Wanting
16
Wishing
86
Num comments
67
Fetched at
Sat May 02 2026 16:49:47 GMT+0000 (Coordinated Universal Time)
Mechanisms (12)
Action PointsBetting and BluffingCritical Hits and FailuresDeck ConstructionDice RollingDrawingInterruptsLine of SightMeasurement MovementModular BoardStat Check ResolutionTeam-Based Game
Categories (5)
Card GameDiceFantasyMiniaturesWargame
Description (1575 chars)

Clash forces with your opponents in this blend of miniature gaming and deck construction, where resource management is key as you draw cards and gain more echo every round to pay for the units, items, and spells you play, building up you warband as you go and making sure each match is a constant surprise. You play as a Seeker, a champion of your faction, leading a warband into the accursed grounds of the Malediction and battling enemies to claim relics from the husks of their former wielders. The game can be played head-to-head or in teams. Players bring their choice of terrain set to create a battlefield and face one another using their custom decks, with each Seeker offering distinct play styles and creative ways to combine cards from their associated factions. The object of the game is to reach a scenario’s mastery threshold. Players gain mastery by defeating enemies and holding onto relics that can be claimed if their units are nearby an uncontested husk at the end of a round. Malediction is played over a series of rounds. Each round consists of 4 phases: 1. Refresh Phase: Players gain echo equal to 2 times the number of the round, refresh their units, draw 2 cards, and resolve an initiative bid. 2. Deploy Phase: Players deploy units and items onto the battlefield. 3. Action Phase: Players alternate taking turns activating their units. 4. End Phase: Players try to claim relics from nearby husks and check for victory. After finishing the end phase, if no player has won the game, a new game round begins, starting with the refresh phase.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.