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Principes

#426713BGG ↗

2026 · 1-4 players · 160min · weight 3.10 · 121 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
426713
Name
Principes
Year
2026
Rank
10518
Min players
1
Max players
4
Playing time
160
Min playtime
40
Max playtime
160
Avg weight
3.0952
Num weights
21
Bayes avg
5.5803
Average
8.29034
Users rated
121
Num owned
102
Wanting
41
Wishing
524
Num comments
82
Fetched at
Sat May 02 2026 16:50:20 GMT+0000 (Coordinated Universal Time)
Mechanisms (11)
AlliancesCard Play Conflict ResolutionDice RollingDie Icon ResolutionEventsMovement PointsNegotiationPlayer EliminationSimulationSolo / Solitaire GameWorker Placement
Categories (3)
MedievalPoliticalWargame
Description (1566 chars)

Year 1202, the Kingdom of Poland has been divided for 64 years. The last, respected Senior-Prince, Mesco the Old, dies in peace, but with his death the fragile order collapses. In Principes, Poland is broken into 4 Principalities, led by 4 branches of the Piast dynasty. The players' task is to take control of their part of the Kingdom and lead to the coronation of one of their Princes. To do this, players will develop and expand their lands, wage wars and form alliances with neighboring factions. Only the most persistent and clever will succeed! Players will compete with each other for a maximum of 6 Rounds, which are divided into 3 Periods. Each Round begins with the revealing of the History Card (through them, the Teutonic Knights and the Mongols can appear on the board, among others). The core mechanism of the game consist of secretly programming 3 of 6 available Actions, which are: Progress, Taxes, Assembly, Movement, Building and Politics. The goal of the participants is to climb up the 3 Tracks (the Track of Power, Support of the People and the Clergy) to the highest position - then they can crown their prince, and thus immediately end the game with their glorious victory! The game is being created thanks to a scholarship from the Minister of Culture and National Heritage of Poland and tells the story of a key, extremely interesting period of confusion, chaos and growth in Polish history - it is called the time of great disruption, after which (with the help of players) the rebirth will come. —description from the designer

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.