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Soldiers: Tactical Combat in 1914-15

#4241BGG ↗

1972 · 1-2 players · 120min · weight 2.08 · 127 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
4241
Name
Soldiers: Tactical Combat in 1914-15
Year
1972
Rank
10219
Min players
1
Max players
2
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
2.0769
Num weights
13
Bayes avg
5.58532
Average
7.34921
Users rated
127
Num owned
377
Wanting
9
Wishing
37
Num comments
95
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Hexagon Grid
Categories (2)
WargameWorld War I
Description (836 chars)

Soldiers is a tactical company level game of warfare in the brief, mobile phase at the beginning of the First World War. This was the time before paralyzing trench lines had been dug and consolidated. The original rules credit both Isby and Glynn as designers, but the errata indicates Isby was the designer, and Glynn was the developer. In Moves #4 Isby describes Dunnigan suggesting the design to him in the original S&T basement premises a good two years before the game was published, giving him an extended time (compared to the usual SPI schedule) to research, design and test his prototype. He was able to trial 40 scenario proposals before settling on the set provided. This helps explain why it is such a good polished game which still holds up; the recent S&T game First Blood, Second Marne by Ty Bomba draws heavily on it.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.