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Victory at Midway: Turning Point of the Pacific War, June 1942

#4226BGG ↗

1992 · 1-2 players · 180min · weight 2.26 · 193 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
4226
Name
Victory at Midway: Turning Point of the Pacific War, June 1942
Year
1992
Rank
8283
Min players
1
Max players
2
Playing time
180
Min playtime
180
Max playtime
180
Avg weight
2.2593
Num weights
27
Bayes avg
5.62455
Average
7.21839
Users rated
193
Num owned
684
Wanting
24
Wishing
80
Num comments
137
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Dice RollingHexagon GridHidden MovementRatio / Combat Results TableSecret Unit DeploymentSimulation
Categories (3)
NauticalWargameWorld War II
Description (969 chars)

Victory at Midway simulates the historical World War 2 naval battle between Japan and the United States of America. Players take up the roles of the naval commanders and make their plans on their own maps in a "double-blind" turn-based system. Without knowledge of their opponent's fleet position, they move their ships, conduct aerial reconnaissance (calling out hexes and waiting for their opponent's response, as in Battleship), and designate areas for air strikes. The strikes are revealed and resolved before proceeding with other naval engagements (ship-to-ship combat, bombardment and invasion of land targets). Battles are resolved by comparing a die roll to the unit's strength for successful hits instead of referring to charts. The game ends in 25 turns or if one side has been totally eliminated. If both sides remain till the end, the victor is the player with the most Victory Points, which are awarded for enemy losses or control of Midway atoll.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.