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On to Richmond!

#4205BGG ↗

1998 · 2-2 players · 180min · weight 3.33 · 234 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
4205
Name
On to Richmond!
Year
1998
Rank
5972
Min players
2
Max players
2
Playing time
180
Min playtime
180
Max playtime
180
Avg weight
3.3333
Num weights
30
Bayes avg
5.7155
Average
7.99053
Users rated
234
Num owned
745
Wanting
61
Wishing
116
Num comments
103
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Hexagon GridVariable Phase Order
Categories (2)
American Civil WarWargame
Description (1815 chars)

This is the sixth game in the Great Campaigns of the American Civil War series. It covers the Peninsula campaign. (from the back of the box:) On to Richmond! is an exciting game of strate­gy and maneuver. McClellan has overwhelming force at first, but Richmond is a long way off and the rainy season has just begun. Meanwhile reinforcements from all over the south are arriving in Richmond under the command of General Joseph Johnston. Waiting in the wings is a Confederate general by the name of Robert E. Lee. On to Richmond! recreates one of the most significant campaigns of the Civil War. If you're a history buff or an amateur strategist you'll enjoy matching wits with opponents or comparing your performance to the real generals of the campaign. As a player, you control Union and Confederate forces in turns representing one day of real time. The game's map is drawn exclusively from Civil War period maps from state and county archives. Each hexagon on the superimposed grid equals about 2,000 yards. Eight scenarios are provided, ranging in scope from the entire campaign to a short cavalry raid which can he played in just 15 minutes. FEATURES: An Interactive Game System which assures each game is exciting and unpredictable. Highly realistic rules and components that are designed to be easily played, One Advanced Game. 7 Regular Scenarios. CONTENTS: 2 Rules Booklets 2 22"'x32" Map Sheets 3 260-piece Counter Sheets 2 Charts and Tables Folders 1 Ammunition Pad 2 Force Displays 2 6-sided Dice 1 Counter Storage Tray Time Scale: One day per tum Map Scale: 2,000 yards per hex Unit Scale: Division to small cavalry detachment Players: Two players or teams Playing Time: One hour for introductory scenarios, 2 days for full campaign.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.