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1866: The Struggle for Supremacy in Germany

#41849BGG ↗

2016 · 2-2 players · 300min · weight 3.33 · 137 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
41849
Name
1866: The Struggle for Supremacy in Germany
Year
2016
Rank
11352
Min players
2
Max players
2
Playing time
300
Min playtime
180
Max playtime
300
Avg weight
3.3333
Num weights
12
Bayes avg
5.56924
Average
6.91168
Users rated
137
Num owned
363
Wanting
25
Wishing
118
Num comments
73
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Campaign / Battle Card DrivenDice RollingEventsMovement PointsPoint to Point MovementScenario / Mission / Campaign GameSimulation
Categories (2)
Post-NapoleonicWargame
Description (2226 chars)

"1866: The Struggle for Supremacy in Germany" is a two-player simulation dealing with the Austro-Prussian War of 1866 in Central Europe. One player controls the forces of Prussia and its allies, to include the young Kingdom of Italy and the other player controls the forces of Austria and its German Confederation allies. Using a shared deck of 55 Operations Cards, each player makes decisions concerning the deployment, combat and political-military operations in support of his forces and his general strategy. Orders of battle include all the historic corps/divisions (with some brigade counters) and all major generals involved in the conflict. The mapboard covers an area from Hamburg to Florence and Metz to Cracow. The system includes unique mobilization rules that reflect the difficulties of mobilizing for war while attempting to garner as many victory points before war is actually declared. Once war is declared, you must fight with the forces mobilized, so shrewd judgement is required as to what to mobilize, where those forces will operate and who commands them. Always waiting in the wings is the French 2nd Empire under Napoleon III, prepared to intervene if neither side appears able to clinch a quick and decisive victory. Other features include cavalry superiority, railroads, Prussia’s mobilization advantage and coordinated attacks. 1866 includes two scenarios, the Mobilization to War scenario (the Campaign scenario) and the Seven Weeks War scenario (covering the post mobilization situation). The cards are sub-divided into Mobilization and War decks, which are combined after war is declared. "1866" is designed by John B. Firer (designer of "Spartacus"). In addition to the basic game components, "1866" includes a comprehensive Playbook, which includes an extended Example of Play, Designer’s Notes, Optional Rules, a select Bibliography and complete and extensive Card Explanations. Complexity: Medium Solitaire Suitability: Average Time Scale: Weekly turns Map Scale: Point-to-Point depiction of Central Europe from Denmark to Northern Italy and East Prussia to Eastern France Unit Scale: Corps/division Players: 2 players Playing time: 4 – 6 hours for the Campaign Scenario

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.