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Babylon

#418354BGG ↗

2024 · 2-4 players · 60min · weight 1.84 · 810 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
418354
Name
Babylon
Year
2024
Rank
3993
Min players
2
Max players
4
Playing time
60
Min playtime
40
Max playtime
60
Avg weight
1.8438
Num weights
32
Bayes avg
5.88417
Average
7.10134
Users rated
810
Num owned
1709
Wanting
69
Wishing
769
Num comments
186
Fetched at
Sat May 02 2026 16:38:04 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Modular BoardOpen DraftingThree Dimensional MovementTile Placement
Categories (3)
AncientArabianCity Building
Description (1475 chars)

In the 6th century BCE, Nebuchadnezzar II, king of Babylon, wanted to honor his young wife, Amytis of Media, with magnificent gardens featuring a multitude of beautifully scented flowers, so he called on the most eminent architects in his kingdom to test their ingenuity and realize his vision of creating what would become one of the seven wonders of the ancient world. In Babylon, you take on the role of an eminent architect. Dig the quarry for the best materials, and use them wisely to build your gardens. At the end of the game, the player who unveils the most impressive design before the king will be declared the winner and crowned the greatest architect in the kingdom. Although Babylon is accessible to the whole family, it is also very popular with heavy gamers, due to a large number of optimization possibilities. The game box, representing the quarry from which you will draw your construction materials, is placed in the center of the table. On your turn, take a Terrace tile of your choice from the quarry and receive, depending on its location, a variable number of pillars. Use these pillars to place your tile on your personal board and, if you can, beautify your garden with different decorative elements. Build your terraces to go from floor to floor and decorate them as much as possible. At the end of the game, each decorative element will give you victory points depending on the floor where it is located. —description from the publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.