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Concilium Urbis

#416817BGG ↗

2024 · 1-6 players · 60min · weight 2.43 · 138 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
416817
Name
Concilium Urbis
Year
2024
Rank
10704
Min players
1
Max players
6
Playing time
60
Min playtime
40
Max playtime
60
Avg weight
2.4286
Num weights
7
Bayes avg
5.5773
Average
7.03862
Users rated
138
Num owned
224
Wanting
22
Wishing
167
Num comments
43
Fetched at
Sat May 02 2026 16:51:06 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
I Cut, You ChooseSolo / Solitaire GameSquare GridTile PlacementVariable Set-upVoting
Categories (1)
City Building
Description (1357 chars)

In the future, the engine that drives the economy is the operation of mines and it is Crystalon Celestia which is the most valuable mineral, thanks to its immense potential energy. The six great kingdoms of Infiniton have colonised Celestia Quasaris, an uninhabited planet where large quantities of this precious resource have been detected. Each kingdom erects its own mining city to extract and exploit the mineral. The rulers of each kingdom meet annually in the Concilium to define the rules that govern the new planet. Concilium is a citybuilding game in which there are scoring cards called Law cards. All tiles in your city will get points at the end of the game as shown by the law cards. During the game, you can change this score using the voting procedure. Within the Laws deck, for each Law, there is a card which increases the score ratio for the card and another that decreases the score ratio. Despite two cards being removed from the deck at the beginning of the game, it is important you manage this information to make your votes count. Concilium is played over a total of 7 rounds. Each round contains 4 phases: Reveal, Construction, Production, Voting. You will find alliances, voting, mineral-energy management, and tile placement as scoring patterns. The player with the highest score wins. —description from the publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.