← all games

Imperial Elegy: The Road to the Great War 1850-1920

#415308BGG ↗

2025 · 1-6 players · 600min · weight 3.90 · 130 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
415308
Name
Imperial Elegy: The Road to the Great War 1850-1920
Year
2025
Rank
8162
Min players
1
Max players
6
Playing time
600
Min playtime
60
Max playtime
600
Avg weight
3.9
Num weights
10
Bayes avg
5.62769
Average
8.77654
Users rated
130
Num owned
334
Wanting
56
Wishing
246
Num comments
49
Fetched at
Sat May 02 2026 16:46:06 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Action / EventCampaign / Battle Card DrivenDice RollingPoint to Point MovementSimulationSolo / Solitaire Game
Categories (3)
Post-NapoleonicWargameWorld War I
Description (1461 chars)

Imperial Elegy: The Road to the Great War 1850-1920 is a Strategic level multi-player card-driven board-wargame that blends diplomacy, warfare, and statecraft. Players take control of one of six unique major powers in the game: Germany/Prussia, the United Kingdom, France, Austria / Austria-Hungary, Russia and the Ottoman Empire. IE takes place over 7 turns, with each turn representing a decade. If a GW occurs, the game can be extended by, at most, 6 additional shorter GW turns. A turn consists of numerous player impulses, during which players play action cards for their CP or events. Players will use CP and events to colonize, conduct diplomacy, fight wars, as well as hinder their opponents. A turn is over once all players have consecutively passed or when all players are out of cards. Players take on the role of either Germany/ Prussia, the United Kingdom, France, Austria/Austria-Hungary, Russia, or the Ottoman Empire. Italy, should it unify, is not controlled directly by a player and instead interacts with the game using special rules. Imperial Elegy was designed primarily as a 6 player game, but it can accommodate smaller player counts, including solitaire. Players can win by fulfilling their individual National Goals and scoring Victory Points. But if the Great War occurs, the victory conditions change. In addition to this, a game can end in an Auto-Victory if a player takes control of a certain number of territorial keys.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.