← all games

Down in Flames: WWII-Guns Blazing

#41243BGG ↗

2010 · 2-6 players · 30min · weight 2.13 · 152 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
41243
Name
Down in Flames: WWII-Guns Blazing
Year
2010
Rank
9897
Min players
2
Max players
6
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
2.1333
Num weights
15
Bayes avg
5.59022
Average
7.12815
Users rated
152
Num owned
611
Wanting
9
Wishing
43
Num comments
89
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Campaign / Battle Card DrivenHand Management
Categories (4)
Aviation / FlightCard GameWargameWorld War II
Description (2872 chars)

From the publisher's website: Guns Blazing is the 2nd game in the Down In Flames series. This stand-alone game adds 63 more types of aircraft, new campaigns, and action cards featuring the new aircraft! Down In Flames places each player in the cockpit of a Leader and Wingman as they enter combat against other aircraft. By playing cards, you gain advantageous positions on your targets, fire your guns, and send them down in flames! The game is based on a unique action-reaction card mechanic. Each card can be countered by specific other cards. At the bottom of every card is the list of cards it is allowed to cancel. This makes for exciting card play back and forth between players... Player #1: "I Play an In My Sights for 3 Hits. If you don’t stop it, you’re going down." Player #2: "I counter with a Barrel Roll." Player #1: "I react with a Yo-Yo." Player #2: "You got me." Each aircraft is accurately simulated with several ratings including: Performance (the maximum cards you can hold), Horsepower (the maximum cards you can draw each turn), Bursts (how many times you can fire), Damage (how much damage your attacks inflict), and Airframe (how much damage your aircraft can sustain). The air combat is simulated using a Positioning system that allows aircraft to be Advantaged, Tailing, Disadvantaged, or Tailed in relation to other aircraft. An aircraft’s position determines if it can attack, and how many bonus Bursts it receives if it is Advantaged or Tailing. The game uses a simple Altitude system to add this vital aspect of air combat. Aircraft get to draw cards when diving, and must discard cards when climbing. The game also includes Light, Medium, and Heavy Bombers that are used in the historical campaign games. Components 110 Full color Action Cards 126 Full Color Aircraft Cards Full Color 24 Page Rulebook Full Color Counter Sheet (176 - 5/8” counters) 6 Full Color Campaigns Full Color Player Log Sheet Scheduled Aircraft Cards: GERMANY Bf-110G2, Fw-190A6, He-177, Ju-87D, Me-163, Do-335, He-162, Henchel, Bf-109G10, Bf-109F2 JAPAN G8N Rita, N1K2 George, J7W1, Ki84 Frank, Sally, A6M8 Zeke, A6M6 Zeke UK Buffalo, Spitfire IX, Lancaster, Meteor, Tempest, Halifax, Typhoon, Beaufighter USA P-38F, P-47B, B-25, B-17G, Avenger, B-29, B-24J, F4U-4 SOVIET I-15, I-153, I-16-29, LaGG-3, La-5, Yak-3 FRENCH M.S. 406, D.520, Potez 630, MB-152, Amiot 143, LeO.451, Farman F.222 ITALIAN C.R. 42 Falco, M.C. 200 Saetta, M.C. 202 Folgore, M.C. 205 Veltro, G.50 Freccia, Re-2001, Re-2005, Breda Ba.88, Savoia-Marchetti SM.79, Savoia-Marchetti SM.81, Breda Ba.65, Piaggio P.108 Scheduled Campaigns Italian French Daylight 1945 Pacific 1944 Soviet North Africa The aircraft and campaign list is still a work in progress. In the end, there will be 63 different types of aircraft totaling 126 cards, and 6 campaigns.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.