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Road to the Rhine

#4121BGG ↗

1979 · 2-3 players · 360min · weight 3.17 · 126 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
4121
Name
Road to the Rhine
Year
1979
Rank
11047
Min players
2
Max players
3
Playing time
360
Min playtime
360
Max playtime
360
Avg weight
3.1667
Num weights
18
Bayes avg
5.57299
Average
7.05238
Users rated
126
Num owned
459
Wanting
16
Wishing
41
Num comments
81
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Dice RollingHexagon GridRatio / Combat Results TableSimulation
Categories (2)
WargameWorld War II
Description (1362 chars)

Road to the Rhine is a two-player Operational level board-wargame simulation of the post-Normandy campaigns from September 1st, 1944 to April 1945 on the Western Front. The game covers the initial attempts by the Allies to maintain the pace of their advance in the face of a rapidly deteriorating logistical situation, the German recovery culminating in the Battle of the Bulge, and the final Allied drive across the Rhine. Scale is "grand operational" with division and brigade/regiment-size ground units and air wings. Hexes are 7 miles across, turns are weekly. Combat mechanics are quite standard and typical for a wargame of this era, but the sequence of play is very flexible and arguably far ahead of its time - multiple impulses within each player turn triggered by supply expenditure, and interspersed with reserve movement and combat phases. There are also rules for airborne assaults, commandos, air support, specialized armor and many more. Combat is odds-based with shifts and strength modifiers but no DRMs. Logistics are very important in play, with port capacity driving how many units you can operate at full capacity. There are 5 scenarios including the full campaign game. 480 counters, 2 22x28" maps, 22 pages rulebook, 4 player aid cards. Medium complexity, low stacking, some book-keeping, suitable for solitaire play and 3 players.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.