1997 · 3-5 players · 45min · weight 1.75 · 147 ratings
BGG raw
Description (1060 chars)
The object of the game is to be the first to drive your car off the side of the table. A road which has as many lanes as contestants is constructed from a number of gray road tiles. Each turn, players select a card from 2 to 10, which is the number of spaces they're moving. After these are revealed remembering that players cannot duplicate a card played by someone previous, players move forward down the road. Each of the cards allows for a certain number of road tile placements from your supply, a number of maneuvers per turn, and the damage your current speed will inflict should you careen into another car. Additionally, a percent of the tiles have special actions associated with them, which give the car on them the ability to jump, or hit a semi-truck, or skid out of control, or just plain slow down 'cuz there's a Smokey comin' on his flipside... The game is over when a car reaches the edge of the table, which gives the game a variable ending. Plus if ever a group of cars pulls out to a six-space lead, then all trailing cars are eliminated.
LLM v2 (wide)
Not yet enriched at v2 (wide pass).
LLM v3 (deep)
Not yet enriched at v3 (deep pass).
LLM v4 wide (controlled-vocab primitives)
Not yet enriched at v4 (wide pass).
LLM v4 deep (archetype fit)
Not in the v4 deep-pass top-20% slice.