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Glass Garden

#408840BGG ↗

2025 · 1-1 players · 15min · weight 2.00 · 160 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
408840
Name
Glass Garden
Year
2025
Rank
9047
Min players
1
Max players
1
Playing time
15
Min playtime
15
Max playtime
15
Avg weight
2
Num weights
4
Bayes avg
5.60667
Average
7.19836
Users rated
160
Num owned
900
Wanting
13
Wishing
109
Num comments
75
Fetched at
Sat May 02 2026 16:47:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Solo / Solitaire Game
Categories (3)
Card GameFarmingPrint & Play
Description (1540 chars)

Terrariums are works of living art, lush worlds cradled within glass walls. Use care to cultivate and protect your fragile environment. Caring for a terrarium takes time and energy, even without a pesky critter chewing on your hard work! Take care of your freshly-planted succulents by moving them around to develop the resources they need. As the critter advances, it wreaks havoc on your miniature garden. Limit its damage while still growing your plants as high as you can manage to earn the title of Master Gardener! In Glass Garden, your garden consists of eight plant cards (and one of four possible critter cards) bounded by glass cards to create a 3x9 grid of spaces. On each turn, you can move up to two plants vertically and/or horizontally to form bundles of resources in fertile zones, the areas where two rows meet. Each plant needs a different set of resources to grow out of the soil, but once those needs are met, they can be flipped to their grown side to provide additional resources, while also immediately triggering a useful ability. Plants grown along one of the edges also flip the neighboring glass card to its sunlight side, granting the player additional moves at game's end. Lastly, the critter moves one space to the right, then damages specific plants in your garden, lowering them by one row. Once the critter reaches the far wall, the game ends. Take any sunlight moves available, then score points for each grown plant's height to find out whether your terrarium is a dirty dud or a thriving masterpiece.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.