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Snack Rabbits

#406323BGG ↗

2024 · 2-4 players · 20min · weight 1.33 · 146 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
406323
Name
Snack Rabbits
Year
2024
Rank
11720
Min players
2
Max players
4
Playing time
20
Min playtime
20
Max playtime
20
Avg weight
1.3333
Num weights
3
Bayes avg
5.56462
Average
6.62674
Users rated
146
Num owned
337
Wanting
16
Wishing
54
Num comments
28
Fetched at
Sat May 02 2026 16:53:08 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Dice RollingPush Your LuckSet CollectionSudden Death Ending
Categories (4)
AnimalsCard GameDiceNumber
Description (1561 chars)

In the card game Snack Rabbits, you want to grab as many vegetables as possible, ideally monopolizing one or two types for a fulfilling meal. To set up, shuffle the deck, which contains seven types of vegetables, with each type having 6-12 cards; each card also features a die showing a number from 2-6. Lay out fences that show the numbers 2-6, then shuffle Farmer Benno into the bottom of the deck. Each player takes a colored die, with all the white dice being placed in the center of the table. On a turn, reveal the top card from the deck, then place it under the fence showing the matching die number. You then choose to either STOP and take a white die from the reserve, or HOP and try to make it over a fence. Choose one of the fences (2-6), then roll your colored die and as many white dice as you wish from your supply. If any die shows a value equal to or higher than the fence, you claim all of the vegetable cards under this fence, then return all of the white dice you rolled to the reserve. If you fail, keep all of the dice you rolled. When Farmer Benno is revealed, the end of the game nears, with no more cards being added to the fences. Keep playing until all of the revealed cards have been claimed, then score your holdings. If you have the majority of a vegetable type, e.g., eggplant, which has 12 cards, then you score points equal to the number of cards of that type: 12 points for eggplants! Anyone else who has eggplants scores 1 point per card they have. (Ties are friendly for majorities.) Whoever scores the most points wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.