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Silver & Gold: Pyramids

#402215BGG ↗

2023 · 2-4 players · 20min · weight 1.35 · 555 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
402215
Name
Silver & Gold: Pyramids
Year
2023
Rank
4023
Min players
2
Max players
4
Playing time
20
Min playtime
20
Max playtime
20
Avg weight
1.3529
Num weights
17
Bayes avg
5.87966
Average
7.4769
Users rated
555
Num owned
1215
Wanting
96
Wishing
424
Num comments
91
Fetched at
Sat May 02 2026 16:38:09 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
BingoContractsEnd Game BonusesGrid CoveragePaper-and-PencilSet Collection
Categories (2)
AdventureExploration
Description (1530 chars)

In Silver & Gold Pyramids, you want to explore as many pyramids as possible and locate the tomb within each one. To start play, each player takes four pyramid cards, then keeps two of them face up in front of themselves. Shuffle the eight exploration cards, each of which shows a different polyomino. On a turn, reveal the topmost exploration card. Each player then marks off spaces in the shape of this polyomino on one of their pyramid cards. The first space covered on a card must be the entrance square. If you cover gems, torches, or skulls, mark off these spaces on your personal player board; if you cover a potion, erase two covered skulls. If you cover a red X, mark one additional space, either on this pyramid board or your other one; all marked spaces must connect orthogonally. If you cover the tomb on a pyramid board, set that board aside and take a new board from the four on display or from the deck. When you've completed your second, fourth, or sixth pyramid of the same color — and the deck includes three colors — score the highest color bonus available. After seven exploration cards have been revealed, the round is over. Shuffle all eight cards, then start a new round. After four rounds, players count their scores, earning 10 points per tomb reached, 5 points per pair of colored gems found, 5 points for each round in which they covered at least one torch, and their color bonuses, after which they lose points based on the number of skulls covered. Whoever has the highest score wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.