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Haunted Lands

#401223BGG ↗

2024 · 2-4 players · 60min · weight 2.33 · 208 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
401223
Name
Haunted Lands
Year
2024
Rank
11440
Min players
2
Max players
4
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.3333
Num weights
6
Bayes avg
5.56818
Average
6.60416
Users rated
208
Num owned
518
Wanting
7
Wishing
158
Num comments
44
Fetched at
Sat May 02 2026 16:51:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (11)
Action PointsHidden Victory PointsInvestmentMarketModular BoardOnce-Per-Game AbilitiesPick-up and DeliverTurn Order: Stat-BasedVariable Phase OrderVariable Set-upWorker Placement
Categories (4)
ExplorationFantasyFarmingTravel
Description (1515 chars)

Your ancestors traveled far before finding the ideal place to start over. You are Perceivers, you have the gift of seeing beyond the veil of reality. You are the only ones who can communicate with the spectres that haunt these lands. The future of Kalena now lies in your hands. Haunted Lands is a competitive Euro-game for 2-4 players, with beautiful illustrations and amazing meeples. Explore new lands in search of new resources to help develop your community. But beware: Specters from ancient civilizations still dwell in these places, frightening the explorers and making your buildings unusable. As Perceivers, you are the only ones who can communicate with these restless spirits, to try to drive them away from these lands and become the heroes of Kalena! The city of Kalena, with its high walls, would be able to withstand any attack. But what would happen if the Specters, against whom man-made barriers are ineffective, came to the city? Game mechanics Players play through three seasons, each divided into three rounds, with each round consisting of one turn per player. During their turn, each player may move across tiles gathering resources, building structures, and/or chasing away Specters using the Action Tokens at their disposal. By returning to the Kalena Tile, players can sell goods in exchange for Pecunia, learn new skills, and train to increase the number of Action Tokens at their disposal. The player’s objective is to be the Perceiver with the most Valor when the game ends.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.