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West Story: A Town Building Game

#401009BGG ↗

2025 · 2-4 players · 100min · weight 2.43 · 146 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
401009
Name
West Story: A Town Building Game
Year
2025
Rank
9569
Min players
2
Max players
4
Playing time
100
Min playtime
50
Max playtime
100
Avg weight
2.4286
Num weights
7
Bayes avg
5.59637
Average
7.23592
Users rated
146
Num owned
325
Wanting
53
Wishing
324
Num comments
68
Fetched at
Sat May 02 2026 16:48:41 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Dice RollingEnd Game BonusesOpen DraftingRandom ProductionSet CollectionVariable Set-up
Categories (2)
American WestCity Building
Description (1306 chars)

In West Story, players are building Wild West towns by purchasing cards for their player boards. They are trying to improve their available actions and get most victory points. While all actions from the player boards eventually get executed, the order of action execution is usually not easy to predict. Players will have to place cards carefully to try and maximize their chances! Every round, after a roll of two dice by the sheriff, all players activate two cards on their boards based on the roll result. Indicated cards get marked so that they cannot repeat until a reset happens. If in a subsequent round, the card in given row is already marked, player activates the first available card to the right. When a row is fully blocked, player removes all the markers from the row to start over! During the game, players are often allowed to activate more cards on their boards to get additional resources and possibilities. Also, while players move along the score track during the game, they reach different regions with nearby towns. Trading with a town is another way of managing the tableau and scoring points, but sometimes, one will also have to face a villain! Once the game is over, the one who has collected the best set of cards with buildings, animals, and scoring symbols is the winner!

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.