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Gold Connection

#401BGG ↗

1992 · 2-4 players · 60min · weight 1.83 · 166 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
401
Name
Gold Connection
Year
1992
Rank
12020
Min players
2
Max players
4
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
1.8261
Num weights
23
Bayes avg
5.56136
Average
6.41163
Users rated
166
Num owned
343
Wanting
20
Wishing
41
Num comments
63
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Dice RollingPush Your LuckSet Collection
Categories (1)
Dice
Description (546 chars)

Borrowing elements of his classic 'push your luck' game, Can't Stop, Sackson places participants in the role of gold looters in this game. Players move around to various locations inside a vault filled with gold bars. Dice are rolled to capture bars with numbers on them, with the idea that bigger-numbered bars that are far from your starting location on that turn are the most difficult gold bars to acquire. You can continue collecting gold on your turn until you either miss a dice attempt or decide you've collected enough for one turn.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.