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Sunrise Lane

#394334BGG ↗

2023 · 2-4 players · 45min · weight 1.48 · 1,404 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
394334
Name
Sunrise Lane
Year
2023
Rank
2866
Min players
2
Max players
4
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
1.4828
Num weights
29
Bayes avg
6.0581
Average
7.01435
Users rated
1404
Num owned
2714
Wanting
72
Wishing
602
Num comments
274
Fetched at
Sat May 02 2026 15:54:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Area Majority / InfluenceChainingEnd Game BonusesHand Management
Categories (2)
Card GameCity Building
Description (1494 chars)

In Sunrise Lane, players take on the role of construction companies attempting to build up a residential neighborhood, and to do this, they need to pick prestigious plots of land on which to build houses and town structures. In more detail, the game board depicts a grid of spaces that each show 1-5 dots in a single color, and each player has a set of colored House pieces, with the colors having no connection to the space on the board. On a turn, you either draw 2 colored cards from the deck and add them to your hand (with a limit of 5 cards in hand) or discard cards to place a building, then draw a card. When you build, you must build adjacent to a pre-existing structure (or the central space at the start of the game), and you must discard 1 or more cards of the same color as the dots in the space on which you want to build. You can discard 1-5 cards, after which you place 1-5 of your House pieces on this space, then score points equal to the number of dots on the space multiplied by the number of House pieces you placed. You can build multiple buildings on a turn as long as you build your next one adjacent to the last one you built. When a player has 2 or less House pieces in their supply, the game ends, then players score endgame points, with two of the districts awarding points for the highest buildings and the other two for the most buildings. Additionally, points go to the player with the longest group of adjacent buildings.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.