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Shipyard (Second Edition)

#393179BGG ↗

2023 · 1-4 players · 120min · weight 3.29 · 815 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
393179
Name
Shipyard (Second Edition)
Year
2023
Rank
3208
Min players
1
Max players
4
Playing time
120
Min playtime
40
Max playtime
120
Avg weight
3.2857
Num weights
28
Bayes avg
5.99379
Average
7.44155
Users rated
815
Num owned
2184
Wanting
127
Wishing
783
Num comments
176
Fetched at
Sat May 02 2026 15:55:12 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
ContractsEnd Game BonusesModular BoardOpen DraftingRondelSet CollectionTile Placement
Categories (3)
EconomicIndustry / ManufacturingNautical
Description (1540 chars)

We’re in 19th century, sea transport is more and more important. Both corporations and naval forces require newer and newer ships. Try to put yourself in the role of their manufacturers. Hire employees, buy accessories, get favour of evaluating committees. Don’t forget to rent a canal and you can heave anchor. Players take turns, beginning with a randomly selected player and continuing around the table clockwise. On their turn, they will choose one of the available actions from the Action Track. The action will get the player something they need to help build their ships. On the player's next turn, they will move that Action Card ahead of all the others and choose a different action. If a player completes a ship on their turn (ships consists of little cards depicting bows, sterns, and (preferably several) middle pieces with several options to add equipment or crew), it is taken out for a shakedown cruise in a canal, during which they may score points for speed, crew, equipment, or safety. As players take their turns, the line of Action Cards will advance around the Action Track. When the lead Action Card reaches the Starting Space again, the countdown marker moves down one space, and play continues. The game ends when the countdown marker reaches the finish space. (It can also end early if the players run out of Ship Cards.) Bonus points are scored for Government Contracts, and the player with the most points wins. The game lasts about 30 minutes per player. —description from the publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.