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Runemasters

#391766BGG ↗

2024 · 1-4 players · 60min · weight 1.86 · 129 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
391766
Name
Runemasters
Year
2024
Rank
15482
Min players
1
Max players
4
Playing time
60
Min playtime
45
Max playtime
60
Avg weight
1.8571
Num weights
7
Bayes avg
5.53517
Average
6.65039
Users rated
129
Num owned
365
Wanting
11
Wishing
97
Num comments
49
Fetched at
Sat May 02 2026 17:03:31 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Cooperative GameDice RollingDie Icon ResolutionDrawingEventsRe-rolling and LockingSolo / Solitaire Game
Categories (2)
DiceFantasy
Description (1155 chars)

Runemasters is a co-operative tower-defense game in which 1-4 players work together as Runemasters whose sworn duty is to protect the Temple of Mankind against the forces of evil. Each turn, new monsters (cards) spawn on the board and advance towards the temple. On their turn, Runemasters roll four unique dice and combine their results in various ways to attack enemies, move around the temple, prevent monsters from advancing, use their individual powers, or trigger powerful one-time effects. Evil forces are relentless and will keep coming until dawn arrives. Werewolves, warriors, skeleton archers, trolls — all have their unique abilities, and you need to adapt constantly to new threats if you want to have a chance to survive until dawn. Runemasters have their own abilities, too, some particularly efficient at eliminating enemies while others focus on healing and protecting their teammates. The game ends in victory if Runemasters successfully protect the temple until dawn (a special card placed among the final four cards of the deck) or in defeat if the Runemasters are killed or the temple destroyed. -description from designer

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.