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The God Kings: Warfare at the Dawn of Civilization, 1500 – 1260BC

#38923BGG ↗

2012 · 2-4 players · 480min · weight 2.89 · 137 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
38923
Name
The God Kings: Warfare at the Dawn of Civilization, 1500 – 1260BC
Year
2012
Rank
11216
Min players
2
Max players
4
Playing time
480
Min playtime
60
Max playtime
480
Avg weight
2.8929
Num weights
28
Bayes avg
5.5708
Average
6.8165
Users rated
137
Num owned
440
Wanting
46
Wishing
177
Num comments
87
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Campaign / Battle Card DrivenPoint to Point Movement
Categories (2)
AncientWargame
Description (1339 chars)

The God Kings is a new wargame covering the ancient wars of the Near East, from the 15th to the 13th century BC. Players control the armies of Egypt (New Kingdom), the Hittites, Mitanni (a Hurrian kingdom), and the Babylonian Kassites. The resurgent Assyria also makes an appearance in the game. The God Kings is a card-driven game, a system modeled on Mark Simonitch's Hannibal: Rome vs. Carthage. Each kingdom and its army is led by its King, and there are many Kings included; some great and some not so great... Ramesses II, The Pharaoh Queen Hatshepsut, Thutmosis III (the Napoleon of antiquity), Amenhotep IV (better known as Akhenaten), and of course Tutankhamun all appear for Egypt's greater Glory! Discover also Suppiluliuma, greatest of the Hittite kings, terror of his enemies, and Muwatalli II who would face and defeat the Egyptians at Kadesh. The object of the game is to establish the greatest Empire of the time, dominating provinces that will pay the Empire Tribute and provide you with timber, while defeating the armies of your neighbors and the Barbarians that always seem to appear at the worst possible times. The game is playable by 2 to 4 players, with numerous scenarios; playing time ranges from 15 minutes (Battle of Kadesh) up to six hours for the complete campaign. —description from the publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.