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Rebel Raiders on the High Seas

#38805BGG ↗

2013 · 2-2 players · 360min · weight 2.65 · 211 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
38805
Name
Rebel Raiders on the High Seas
Year
2013
Rank
8012
Min players
2
Max players
2
Playing time
360
Min playtime
360
Max playtime
360
Avg weight
2.6486
Num weights
37
Bayes avg
5.63199
Average
7.16549
Users rated
211
Num owned
805
Wanting
34
Wishing
122
Num comments
116
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Area MovementDice RollingEventsPoint to Point MovementSimulation
Categories (4)
American Civil WarNauticalPost-NapoleonicWargame
Description (1485 chars)

Rebel Raiders on the High Seas is a comparatively short and simple game of the naval conflict at sea and on the great rivers in the American Civil War. Easily playable in less than three hours, Rebel Raiders on the High Seas is a strategic contest between two players, one seeking to reunite the Union by force, the other to maintain its new independence in the face of the escalating industrial might and resolve of its northern brother. More of a representation than a detailed simulation of that conflict, the game is intensely engaging, highly interactive and moves along quickly, with players constantly responding and reacting to their opponent’s moves. Although Rebel Raiders on the High Seas is not a card-driven game, the cards ensure that each game is very different, and that a strategy which worked in one game may not prove as efficacious in the next. The game is also customizable with a menu of elective rules to provide each side with a variety of “what if” options to further vary play. Components * One 22 x 28 map * One Rule Book * One Play Book * One Players Aid Card * Eight six-sided dice * Two decks of 55 cards each (one Union, one Confederate) * 6 Plastic Stands for Leaders * 176 5/8” ship counters * various round, hexagonal, rectangular cargo, victory point, leader, control and informational counters * 30 small red opaque plastic tokens (to mark pieces which have moved)

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.